Wayfarer Isles
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Wayfarer Isles

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30 September 2026

Version 0.2.2: the new HUD

A new HUD made of real materials: Smoked Glass by default, with Leather & Mahogany and Navy & Brass in Settings > Interface. Health and mana orbs, a porthole minimap in the corner, the menu buttons with a gear for Settings, and an Esc menu. Windows snap into columns. The interface starts at 90 % and scales as one.

Free movement: walk in any direction with the right mouse button or W/A/S/D + Q/E/Z/C. Bodies are solid, attacks fire while you move, and melee reaches a little farther. Keep Distance, the third fight mode, holds your bow's or wand's range. Stairs and holes are taken with the left button. The cursor shows what a click will do, and clicking a highlighted word in an NPC's line says it for you.

New creatures and gear: the venom spider, snake, bug and wolf, fourteen armour pieces with new icons, and a female Citizen. Outfit names never repeat a vocation's (the armoured look is now the Sentinel), and a new character starts in the outfit suggested for its vocation. Soul points are gone. The launcher downloads four files at once and resumes a dropped connection.

Known issues: this is a test build, so expect bugs; characters and progress may be wiped. Ctrl + click on yourself does not offer Set Outfit yet, and the colour wheel comes later. The minimap's gold player arrow is still missing. A very long column of windows can run past the screen. Some Portuguese texts and the 4K layout are not fully checked. Most female outfits still use the male body, and the world map shows the whole island for now.

29 September 2026

The first friends board the island

The first friends are invited to test Fledgeholm together. Try the tutorial from Jonah's house to the bridge, hunt to level 10 and ask the Oracle for your calling; then team up: the world chat, parties with shared experience, a secure trade where nothing moves until both accept, and PvP outside the temple, with secure mode to keep a click from turning into an attack. Some art and sounds are still stand-ins, female characters come later, and a few classic quests of the island, the Katana and the Bear Room among them, are on their way. Tell us everything that feels off.

29 September 2026

First light over the Wayfarer Isles

The first isle is taking shape: Fledgeholm's streets, the temple, the academy and the shore where every wayfarer arrives now stand in 3D. The whole island speaks English and Portuguese, monsters and villagers walk in short, smooth routes, the windows got a fresh, nautical look, and there are no fighting stances to juggle any more. The first friends are being invited to test the island: tell us what feels right.